AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on iOS in Panama: Q3 2022
An overview of the performance of the top 5 ultracasual games on the iOS platform in Panama for the third quarter of 2022.
In Q3 2022, Panama saw varying performance trends among the top 5 ultracasual games on the iOS platform. Here's a breakdown of each game's performance based on data from Sensor Tower.
World of Slime Simulator Games by Solid Apps INC experienced a notable rise in weekly revenue. Starting from a modest $9 in late June, the app's revenue peaked at $53 in late August. The game witnessed consistent revenue growth, stabilizing around $28 towards the end of September. Weekly downloads were negligible throughout the quarter, with only a slight uptick to 2 downloads in the final week of September.
Jelly Dye:Satisfying ASMR Game from AI Games FZ showed a fluctuating revenue pattern. Revenue started at $17 in late June, dipped to $9 in mid-July, and saw a resurgence to $18 in early August before dropping off entirely by the end of the month. Weekly downloads peaked at 72 in early July but fell to zero from August onwards. Active users increased from 86 in late June to a peak of 133 in mid-July, before declining to 71 by the end of July.
Fill The Fridge! by Rollic Games had a dynamic performance in terms of downloads and active users. Weekly downloads started strong at 213 in late June, peaked at 502 in early July, and then gradually declined to single digits by the end of September. Active users followed a similar trend, starting at 554, peaking at 914 in early July, and declining to 186 by the end of the quarter. Revenue showed sporadic spikes, with notable peaks of $28 in mid-July and $21 in early September.
Let's create! Pottery HD by Infinite Dreams Inc. had a steady yet minimal revenue stream, consistently around $4-$5 per week throughout the quarter. There were no significant spikes or drops in revenue, and the app did not record any downloads or active user data.
Perfect Coffee 3D from Kwalee Ltd had minimal activity. Weekly downloads remained low, peaking at 12 in late July, and tapering off towards the end of the quarter. Revenue saw a brief spike to $11 in mid-August but remained at zero for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.